Monday, March 18, 2013

New SFIII-3rd Strike Revision B ISO (UPDATE 6)

Newest ISOS and decryption table. Includes more fixes learnt thanks to latest bot. This version was tested for several hours and works great.

http://www.mediafire.com/download.php?xbr8ad7bqzxj492

I look forward to your feedback. No new problems have been so far reported on Update 3, so Update for should be even better :)


103 comments:

  1. Thanks for getting another release out =]

    Early feedback:
    *Not getting the oro crash anymore.
    *Still getting the freeze when trying to credit up and start on the rankings page.

    ReplyDelete
  2. Some more freezes:
    *When hugo wins a match (not just round) with a gigas breaker or an SPD, there seems to be a high % chance that the game will freeze as he stands up. I presume this is as poison would come in. This seems to happen to both cpu and human players, but is not certain to happen. In my tests it has happened ~ 4/5 times.
    *Similar thing to my previous freeze reports. There seems to be some cpu logic that causes freezes. I have seen the cpu with a few characters now crash the game doing what looks like a crouching medium punch. So far on this iso I've only seen this triggered by Ryu, on the last disk I saw it happen with dudley and necro.

    Darksoft, you are talking about getting all games running. Does that include 3s 990512? Rev A is generally the more preferable version to have, unblockables and whatnot. Are there steps that can be taken to help the generation of the 990512 table?

    Keep up the good work,

    Matt

    ReplyDelete
  3. Still freezing when playing as ryu before a match with hugo starts, at the versus screen.

    ReplyDelete
  4. Download link doesn't seem to be working?

    ReplyDelete
  5. I second what Matt says.

    How can I help with the testing for 990512 3s?

    ReplyDelete
    Replies
    1. Honestly, he probably wants to focus on getting this one 100% crash-free first. Once he has the tables all figured out, doing a different revision should be much easier.

      I'd like to see all other games released before other revisions personally.

      I would like to see the other version of 3S as well but I'll just be patient for now.

      Delete
  6. Anyone else's download getting stuck at 2%?

    ReplyDelete
    Replies
    1. I think it must be the upload, as I'm able to download other (larger) things from MEGA.

      Delete
    2. Yes, I'm having the same problem with the updated link.

      Delete
    3. At first i had trouble but i switched to another browser and it worked. try that see if it changes download results.

      Delete
  7. This comment has been removed by the author.

    ReplyDelete
    Replies
    1. Had no problems using your iso. Took out simm 6, rewrote all with your iso. Put back simm 6. All good.

      Not sure what problems you were having with it

      Delete
    2. Cool. I must have gotten simms 5 and 6 mixed up or something?

      Delete
  8. I used the table to make a USA version. I'm not sure what defankt did wrong, but I had no trouble other than changing the name of the table to "table-33s.bin" for it to work. I used the MAME CAP-33S-2.ISO created from chdman.

    I did just have a lockup with it : While playing as Hugo on the 6th match versus Alex it locked up after I won the third round. The music continued to play, just no winning pose.

    Brian.

    ReplyDelete
    Replies
    1. I also just had a lock up while fighting Akuma (me) vs Oro when the computer performed the Tengu-Stone super. I was able to reproduce it while playing as Oro, locks up when doing that super.

      Brian.

      Delete
    2. I can confirm the hugo lockup, just had another. Me as hugo vs chun. End was a poke, not an SPD or a gigas. Presume it's an ending animation that's strange.

      Having the tengu super lockup too.

      Delete
  9. Matt, which kind of poke you mean? See here: http://strategywiki.org/wiki/Street_Fighter_III/Characters/Hugo

    ReplyDelete
    Replies
    1. When it happend to me, the last move I performed to knock Alex out was an "Elbow". But I agree with Matt, I think it was a victory animation that caused the lock up, not any of the moves I performed.

      Brian.

      Delete
  10. I can't remember, think it was crouching medium punch or crouching medium kick. It was consistent with the report dbstallman had above (winning round of match). I saw the KO and looked away, by the time I looked back, while the music was on, the game had frozen. Sorry I can't be more specific. Will try and replicate tomorrow.

    I have played some credits tonight and the game as a whole seems much more stable. I am forcing to USA (rather than asia so I get the voices), not sure how much this affects things.

    I have not had any (from what I can tell) cpu logic freezes today (see my earlier posts for details). However, I am seeing "strange" cpu behaviour and I am wondering if anybody else is seeing something like this: The cpu seems to be going taunt crazy. I have been playing various versions of the game (arcade,ps2,360) over many years and don't recognise the behaviour at all. Importantly it seems different from what it was on the first (07/03/13) and second (18/03/13) versions of the iso. Ryu seems to do things like crouching light kick chained to taunt. Getting knocked down and doing wake-up taunt. I'm used to seeing the occasional taunt by the cpu when playing someone like remy, ken, twelve or occasionally if they are feeling cocky on the first level, but nothing like this. I am not sure how this could be possible given my understanding of the tables. This is just my experience. If noone else sees this I may try reverting the region override to see if that makes a difference. Have tried changing the difficulty to see if that would make any difference, doesn't seem to make much if any.

    ReplyDelete
  11. I've seen the same cpu behaviour when fighting gill,he does a lot more taunting than the first iso / original.

    the only bug (if you can call it that)i have found is on the player ranking the one when you see remi / chun - li's wins the rank is missing it's like the sprite layer is not there and for remi it's normally D++ or something like that.

    will have a good go today and see if i see anything else but this is looking good darksoft:-)

    thanks again for all the hard work.

    ReplyDelete
  12. Just had another good hour on this and it's the "Top Grade (CPU Final)" where the D++ sprite is missing not the player ranking as said above,the circle is there but the sprite is missing from the middle of it.

    the cpu's behaviour seems very different form a original Ver. B with a lot more taunting from some of the characters,they also don't seem to try any super finishes.

    ReplyDelete
  13. The same sprite is also missing from "Top Grade" (V.S)

    ReplyDelete
  14. Are you getting the same country code when with and without the extra taunting? Maybe it's the USA vs ASIA....

    It could also be a problem of the tables or rather an issue of the conversion, but it seems unprobable.

    ReplyDelete
  15. Here is a new freeze. Ryu vs Chun li, Double KO froze the game. Music continued.

    ReplyDelete
  16. Is this "Update 2" never than wednesdays version??

    ReplyDelete
  17. I just tried with the latest version and double KO with those players works OK. which version did you use?

    ReplyDelete
    Replies
    1. I used the second version of the ISO you released a few days ago. Is this the third version? It's hard to tell because the post title was updated. Kinda confusing.

      Anyways, if it is the third version I will try it tonight.

      Thanks for the effort!!

      Delete
  18. @Richard, yes it's newer. Give it a try and let me know if you can find any problems.

    ReplyDelete
  19. Ok no problem i will test it tonight for you:-)

    ReplyDelete
  20. Ok i have tried out "Update 2" CPU seems normal now but the sprite is still missing from "Top Grade (CPU Final)" & "Top Grade(V.S)" ??not a big deal but it's not there.

    ReplyDelete
    Replies
    1. Good news. Make some more testing please and see if you can find more problems.

      Delete
  21. I have tried the "Update 2" and I'm not seeing a difference with the CPU. Still seeing lots of taunting. Playing against ryu is absolutely bizzare. CPU is trying to taunt when close up and at critical times. This is without changing the region. To be clear, this seems to have started since the release with tables included (v3?). Prior to that I was seeing occasional freezes that seemed tied to cpu logic (but behaviour seemed completely normal), but now I'm getting many taunts instead.

    No longer seeing the hugo bug after a few rounds, but didn't see all the ending animations (poison with handcuffs for example).

    Tengu stone no longer freezing.

    ReplyDelete
  22. Just been playing for the last 2 hours now and i see what matt is saying,i was playing as gouki and when you get to ryu he taunts like hell and most of the characters don't don't even do super moves anymore.

    i have the game set on level 8 and it seems far to easy.



    ReplyDelete
  23. Just loaded up the new version. Two freezes so far.

    First was playing as Akuma. Selected to fight against Hugo. Still freezing at the versus screen.

    Second, playing as Hugo. Selected to fight Alex. Froze right after the Vs. screen.

    It is ok to update using just 'Rewrite Character', right?

    ReplyDelete
    Replies
    1. You need to do 'rewrite all'. The updates to these isos are only affecting the data that ends up on simms 1 and 2. When you run 'rewrite character', you are only writing to simms 3 onwards.

      Delete
  24. I rewrote with version 3 and was able to play one game so far. The pre-Hugo vs screen freeze is gone as well as the freeze at Akuma's ending.

    I agree that something is up with the CPU. When palying as Akuma, Ryu and Gill taunted A LOT. I don't know if I'd ever seen Gill taunt. It seemed like Ryu would taunt just as I was about to hit him with a jump attack. Gill would taunt if I walked backwards for a few second.

    Very strange...

    ReplyDelete
  25. I can confirm the strange CPU behavior and messed up ranking screen is the same using B and D carts.

    ReplyDelete
  26. I've mirrored the latest update 3, file dated 24-03-2013.

    http://www.mediafire.com/?v7meeaz6x5t7l

    ReplyDelete
  27. darksoft, the taunting issue is fixed! :) Ryu didn't taunt once and Gill kicked my ass instead of taunting me all the time.

    ReplyDelete
  28. Good news. Can everybody confirm how this is working for them?

    ReplyDelete
    Replies
    1. I'm rewriting now. I can give feedback when I return from lunch/helping my mother do her grocery shopping. I'm glad he said the taunting was fixed. I left the last version in demo mode while I did my paperwork last night and even in demo mode I could hear the opponents taunting each other every 5 seconds. Lol.

      I wonder if the taunting was replacing a different behavior....

      Delete
    2. I've had the atract running without any issues for about 2 1/2 hours while I did other stuff around the house. I've played about 10 games in that time as well without any issues.

      This evening my 12 year-old son and I will put the game through it's paces on Vs mode and do everything we can to break it :p. We'll make sure we try as may different match combinations as we can think of.

      Delete
    3. I've played a credit and yes it looks like the cpu has indeed stopped taunting all the time. Great to see =]

      I'm having a different issue but I don't think it's related to this change at all. I used the table to generate my own EURO region cd, and after copying the data to the simms, I'm having a strange issue where the version information is in blue (euro) but the second prompt is in yellow and has the information about only playing in asia (this is an asian cart).

      I thought maybe it was something specific to the euro region so I burnt a usa copy (having already used the usa disk defankt released previously and had that work fine). That is doing the same thing, version info red, second screen yellow, no voices in game (it's running in asian).

      I've gone back to the first table release and using the iso converter 0.4 I generated a copy of the usa disk myself to compare against defankts and I am getting different results :/ It makes me think the region conversion is not happening correctly at my end:

      Here is the hex diff between mine and defankts (2 changes, presume last is crc)
      http://slexy.org/view/s20RV3494L


      For reference, some md5 hashes, if anyone could compare against theirs that would be really appreciated:

      First tables release (march 19th I think), region given as usa:
      MD5 (SFIII_3rd_Strike_converted_for_SFIII_2nd_Impact_cartridge.CD1.iso) = b69aa75afa4d1dfe1fa8f286b6c9b506
      defankts version of same thing:
      MD5 (../defankt/CAP-3GA-1_usa.iso) = 4959d80d548ae31960c668aeddfe2f48

      Current tables release (march 24th), region given as usa:
      MD5 (SFIII_3rd_Strike_converted_for_SFIII_2nd_Impact_cartridge.CD1.iso) = 56c6f273febf93bbab52128842bd309d

      iso converter code:
      MD5 (cps3_iso_converter_v0.4.c) = ea94e52e490e5fcaf4617a6e097f3838

      Delete
    4. I've now deleted that USA conversion. It was a really old version. Use the new Update 3 24/03/2013 ISOs and the included decryption table to make a new one.

      I've patched a clean SFIII.3rdStrike ISO to make it USA then ran darksoft's tool to convert it for SFIII.2ndImpact and the MD5 = B840D9F4F2CC4C68D3065E5E2746DB34

      But if I do it the normal way, convert and patch all with darksoft's tool I get = B840D9F4F2CC4C68D3065E5E2746DB34

      exactly the same?

      Delete
    5. oh yeah, I used this http://onlinemd5.com/ to calculate the checksum. Give yours a go with it. You don't need to upload the whole file for it to work :)

      Delete
    6. I was using your iso as a control, because it definitely works for me as being full usa.

      As I said above, using the latest table and converting a clean iso to usa I get the following as the md5 hash:
      56C6F273FEBF93BBAB52128842BD309D

      Which is the same sum I got using a shell command. But it's different to what you get. Any chance you can give an md5sum for your clean 3s iso?

      Delete
    7. Yeah sure, I get 129BE8BBE3238C7A4EC8183BB210E9DC for my cap-33s-2.iso

      Delete
    8. I get the same. So I am struggling to see how our ending md5sums are different unless the process differs some way =[

      MD5 (cap-33s-2.iso) = 129be8bbe3238c7a4ec8183bb210e9dc
      MD5 (cap-3ga000.iso) = a9f860dc97cf2311d1469f2fb4428fe4
      MD5 (../cps3_iso_converter_v0.4.c) = ea94e52e490e5fcaf4617a6e097f3838
      MD5 (table-33s.bin) = df8a81b18b94d6d99c3441756d976992

      ./cps3_iso_converter_v0.4 cap-33s-2.iso cap-3ga000.iso usa

      output is:
      MD5 (SFIII_3rd_Strike_converted_for_SFIII_2nd_Impact_cartridge.CD1.iso) = 56c6f273febf93bbab52128842bd309d
      MD5 (SFIII_3rd_Strike_converted_for_SFIII_2nd_Impact_cartridge.CD2.iso) = 11476f6215f262c4d59c7d2317a98acd

      Delete
    9. This comment has been removed by the author.

      Delete
    10. Your table-33s.bin isn't the same as mine. Mine = 03C5F25E3D7993640A28CFA2D99E90F4

      file date: 24/03/2013 09:19

      Delete
    11. When I upload the table to that online md5 site I get the same as you.
      03C5F25E3D7993640A28CFA2D99E90F4

      But on another machine with a different implementation of md5sum I get the same as I posted above...
      df8a81b18b94d6d99c3441756d976992 table-33s.bin

      so we have the same table at least.

      Delete
    12. I figured it out. There seems to be a portability issue with the c code for the cps3_iso_converter.

      I have used the prebuilt cps3_iso_converter_v0.4.exe on a windows pc that I have access to and generated isos that have the same md5sums as your old usa iso, and also the latest table as usa. In both cases the difference at the hex level is identical (the slexy link in my earlier post), and I am assuming it is something related to the region logic.

      I have previously been building it using gcc-4.2 on OSX 10.8.

      Either it's a portability issue or the source isn't what built the binary.

      Delete
    13. You may have a big-little indian issue if compiled in other machine....not sure though.

      Delete
    14. Looks like it was a 32bit vs 64bit issue.

      General country code adjustment didn't take place because when comparing the data at the respective memory position with the hardcoded value 0xd5266060, the data was being stored in a 64bit int and had value: 0xffffffffd5266060.

      Can get around this by compiling for i386 arch, or doing something like dato=dato&0xffffffff after decrypting.

      I'm getting the right md5sums now. Thanks for the help guys!

      Delete
  29. I've been able to play and the CPU is definitely not dumb anymore. This version plays very well. The only thing still wrong is the text on the ranking screen. But that's not a big deal. The game seems to play perfectly. Though I have to defer to the hardcore 3S guys for that.

    ReplyDelete
    Replies
    1. Great! Look forward to the feedback of the 3S gurus. By the way, new ISO for SF3-NG is available.

      Delete
    2. Thanks. I downloaded it. Still waiting to play the game though. LOL. Oh well, you accomplished one great goal today. Something would be wrong if both issues were resolved in the same day. ;)

      Delete
  30. I dont know if its just me but recovery from stun seems to be fast even with out mashing help. if i stun player 2 it seems they just get out of stun with in 2 seconds with out any extra help.

    ReplyDelete
    Replies
    1. Further play tells me it might of been a fluke because i play dudley so seeing him get out of stun in like nothing with out mash help was alarming. but more testing it seeming to be normal. Ill see if i test all characters and every match up for stun.

      Delete
  31. Burned this today and tested it out. When switching out SIMM #5 to #6 after disc 2 completed it gave me an error message (in japanese) but it wouldn't let it start. I switched it back and also put back in #6 as well and continued the re-write with disc 1. It completed, game played fine but graphics in background were broken. Not sure what the error message would have said, any ideas? Seems to work otherwise, game didn't crash at all while playing.

    ReplyDelete
    Replies
    1. Maybe the simm wasn't seated properly and the cart thought there was not enough simms. Try rearranging your simms into different slots and redo the whole process. Is you still have graphical errors you may have a bad simm.

      Delete
    2. Tried this again tonight, same error. Have 6 simms total. #1 and #2 are the smaller sized simms (32mb?). 3, 4, 5 and 6 are all 128mb. #3 says CHR2, #4 says CHR3, #5 says SIM6 and #6 says CHR3.

      Started with disc 2, had simms installed in 1-5. Did rewrite all, game started up as 2nd impact with bad graphics as expected. Shut down, put #5 into slot #6, started up- got kanji error message on screen and thats as far as i can get. If i put it back into #5, it works again. If I add #6, it also works. Just can't swap to do rewrite all with disc 1 with nothing in slot #5.

      Delete
    3. Looks like your SIMM #6 coudl be broken or badly allocated. I'd try to switch them with SIMM 3 or 4 which are also 128Mb.

      Check here to see that you got the right size SIMMs:
      http://junkerhq.net/xrgb/index.php/CPS-III

      Delete
    4. FancyPants:
      >Started with disc 2, had simms installed in 1-5. Did rewrite
      >all, game started up as 2nd impact with bad graphics as
      >expected. Shut down, put #5 into slot #6, started up- got
      >kanji error message on screen and thats as far as i can get.
      Just a basic check, when you remove from #5, do you replace it with your spare simm or leave it empty? You need to fill it with something then do the second write. It stands to reason you would get that error if you have nothing in slot 5 when you power on.

      *Write with CD2 with 5 simms inserted, shut down and put the simm from slot 5 aside (it will be simm 6 in final setup).
      *Fill slot 5 with the spare simm, power up and rewrite all from menu with CD1. Shutdown and insert the simm you put aside into slot 6.
      *Power up.

      Delete
    5. If you are using a 2I cart you don't need the spare simm.

      Rewrite all with cd 2.
      remove simm 5 and put sim 6 in slot 5--leave simm 5 off.
      Rewrite all again with cd 1.
      put simm 5 from first write in slot 6.
      turn on and play.

      If you are putting simm 5 on the pcb for the second rewrite, the data is being corrupted.

      Delete
    6. Sorry, to clarify, when I say "spare" I mean the 6th simm, that doesn't need to be in the first write.

      Both writes need 5 simms present. Playing 3S (and not having glitches) requires 6, and the simm not in the first write is "spare" at that time.

      Delete
    7. Thanks that was the problem, swapped #5 and #6, game came up fine. Played one quick game, no issues, going to let it run on attract for the rest of the day. Thanks for the help!

      Delete
  32. Damn a new version as soon as I leave the house. I will load it up as soon as I get home!

    ReplyDelete
    Replies
    1. Haha hey i just finished burning and loading version 3 yesterday.... back to the load screen.

      Delete
  33. So far so good with this update. only thing bugging me is Necro and twelve taunting so much. they aren't taunting like crazy but just a bit oddly and at the worst times( some times). Twelves taunt at the very least is a invisibility thing but Necro is just a taunt. ill test all levels of difficulty to see if they drop that.

    ReplyDelete
    Replies
    1. I have not noticed this but I will look for it more tonight.

      Delete
  34. I am unable to test the update until I finish work but that taunting sounds worrying, I hope we haven't regressed there.

    Looking at the difference in the tables between update3 and update4 it looks like the only differences are ones where data previously marked as code(1) has changed back to data(0).

    Darksoft, given the techniques you have talked about using previously (mame dumping addresses where code is executed, and spidering between these to find more code), how is it that there are changes now going the opposite way? I am genuinely curious.

    Look forward to testing this build tonight.

    ReplyDelete
    Replies
    1. Nope, sometimes an error comes because I wrongly allocated data as code in the table. The taunting I think is OK now...We are about to declare this version as final...and in only 4 updates :)

      Delete
  35. Update 4

    I have just tested this and haven't found that there is any excessive taunting.

    (1 match) Twelve didn't taunt once.
    (1 match) Necro taunted once.
    (1 match) Ken taunted twice.
    (2 matches) Ryu taunted twice in one match but I was over the other side of the screen and losing.
    (1 match) Gill didn't taunt once.

    ReplyDelete
  36. Update 4

    Behaviour seems fine, nothing obviously wrong with taunting like it was previously. Completed with Makoto and Q just to vary it up.

    Incidently, has anyone run into Q in arcade mode? There must be some code paths related to that. It would be nice to know that doesn't crash the game.

    ReplyDelete
    Replies
    1. Yes. I fought against him in a game using Ken after the 8th (?) battle. First time I have ever seen him pop up in arcade mode. No problems, it seemed.

      Is he random? Or is it a skill thing like Death 13 in Jojo?

      Delete
    2. It's a skill thing. There are some requirements. I think it's something like not losing a round, finishing three matches with super arts, something along those lines

      Delete
    3. I ran into Q today also with Ken. Actually first time i've ever fought him before kind of interesting.

      Delete
  37. For me the taunting for necro and 12 was when they were with in match 1-3 but the only reason it bugged me was because no other character in the 1-3 match up was taunting. it also seemed odd for necro to taunt when losing by a lot. Might of been a fluke and i know the 1-3 match ups vary and alternate but again it was something i noticed. everything else seems to be fine, Ryu basically never taunted me same for ken ,gill, akuma( even if he kicked my ass a bit)

    ReplyDelete
    Replies
    1. I just want to point out im not in anyway saying this is a taunting issue like the one in update 2( was was abuse of the taunt command) but i just want it to be known. I don't fine it normal for a computer to taunt when on the verge of being beaten with a perfect. i also found it hard to believe 12 didn't taunt when just now i got a double perfect on him and yet.. he managed to get a taunt in each round. he was the second match and i was using dudley if that helps in anyway.

      Delete
    2. Can please some SF3-3rd Strike Guru confirm if the behaviour is correct or there is something wrong? The original behaviour can also be checked on MAME.

      Delete
  38. This comment has been removed by the author.

    ReplyDelete
    Replies
    1. not sure if it was mentioned aside from the rank number over lap there is the cut Red line in winning rank.

      http://i1283.photobucket.com/albums/a543/mrpicklenickel/photo_zps7740d6c5.jpg

      nothing that bothers me but is worth stating.

      Delete
  39. Rigged up a 2p setup and decided to do some testing, run into a freeze.

    playing against cpu as 2p, ken. Got to bonus stage and got the car to on the verge of destruction then walked off the top of the car towards the right. See pic

    http://imgur.com/856zEPq

    I will see how reproduceable this is shortly

    ReplyDelete
    Replies
    1. The car doesn't have to be completely destroyed either.
      Steps to reproduce:
      *Start arcade mode as ken
      *get to bonus stage
      *jump on car from right, turn around to face right.
      *go to edge of car and perform actions that would take you over the edge of the car.
      On the last step, I can't be more specific, but it looks like it doesn't trigger every time. I was doing things like crouching roundhouse to take my hitbox over the edge. You won't have to try long though, I've been able to reproduce everytime I've been on this stage.

      Delete
    2. Does playing as player 2 have a big effect on program? is it because you start on the other side of the car maybe? apposed to moving all around the stage in a match?

      Delete
    3. I actually don't know if this was limited to p2 behaviour. Those steps are simply what I was able to do to freeze the game in a reproducible manner. I've since found that it affects other players than Ken as well. I was starting to get a bit fed up of only getting to stage three because I kept making the game crash, so I haven't tried on p1 side at this stage.

      I figured it would be a good idea to do some testing on p2 side because it would (in theory) execute some more code and possibly find some more freezes or other issues.

      Delete
    4. step closer great work
      oddly enough i played on the 2p a bit my self but didn't get any crashes. i wasn't searching for crashes i just like to play evenly on both joysticks out of habbit.

      Delete
    5. Matts freeze tested on both player 1 and 2. Both have the freeze. I just do a crouching punch to the roof while on top and after one side is dented ken gets stuck in a jumping freeze.

      Delete
  40. After further testing with Ken,Akuma,Dudley,Necro it seems it can be done with anyone though ken seems to freeze easier. with Akuma i had to do a lot of poking around on the roof even got to beat the car off its wheels then jumped on the roof to get it to freeze.

    ReplyDelete
    Replies
    1. @Mrpickelnickel. I understand that you are working about revision B, right?
      I'll have a look next week. This week I'm abroad.

      Delete
  41. The car bonus stage freeze is still occurring in the new revision.

    ReplyDelete
    Replies
    1. How much did you have to poke to get it to happen? i did it with ken and it wasn't popping up but then again i didn't try like crazy because i wanted to do a Q test.

      Delete
    2. I did it with Akuma. Didn't destroy the car at all. Jumped on top. Walked to the edge. Punched. Walked off the edge. Froze as he did the little hop they do as they jump off.

      Delete
  42. Update 5

    Doesn't seem to work for me???

    I suspect it to be Simm6. When I flash CD2 (Simm6 in Slot5) I get an almost perfect 2nd Impact playing instead of one that's corrupt like with all the other updates.

    I can reflash Update 4 and that all works fine, so I don't think it's a Simm or Motherboard problem.

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    Replies
    1. Hmm. Very strange. Works for me. Using rewrite all, right?

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    2. Yeah, used rewrite all.

      Are you doing both CDs or just CD1?

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  43. I have been unable to make the new revision freeze so far. I just wish we could get the text fixed on the ranking screen.

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  44. Update 6(? I downloaded 8th April):

    Unable to trigger any freezes of any kind.

    Did a few run throughs as P1 and P2. Decided to cover some of the strangeness that is Twelve's XCOPY. XCOPY vs car behaviour is as expected =P Also XCOPY'd Gill and beat him with himself, which was pretty cool. Tried to do every Gill move to ensure everything was covered. Managed everything apart from the clothesline kind of move (I think).

    Anyway, all looks good here! Will give some time to the latest NG next.

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