Friday, April 25, 2014

STV Cartridge Ready!

I have made a short video about the STV Multi-Game cartridge.

You can watch it here: https://www.youtube.com/watch?v=a5Nivlwxd1c

If you want to know how to get one, write here: darkdawgarcade@gmail.com

I Hope you like it!

Monday, April 7, 2014

Status of the STV Project

There is a lot of improvement in the code of the microcontroller in the Multi STV cartridge. It currently takes a maximum of 2.5minutes to load the longest game. This will be reduced to about 30 seconds in a couple of days.

After that, the speaker will play the Wav file of our choice that is read from the micro SD Card.

Also I'm going to add the USB port, so that it will allow for updating the code of the ARM for future versions :))

It still only reads what is in folder \game, jumpers will be added very soon.

Hopefully next week, I'll post a vide showing how it loads and how to change game and after that I'll start taking payments.

Stay tuned!

Wednesday, March 12, 2014

The moment of truth

OK, so software part is almost ready. Still quite a lot of tests to go, but we are in the final round.

Everybody that is interested on getting one or more, please send me a PM in ArcadeOtaku, Neo-geo or Arcade museum forums. This will most probably be a one time batch. No more chances.

We need to reach at least 70-80 units to reach break even.

Look forward to hearing from you!

Thursday, February 27, 2014

STV Prototypes almost ready!


As you can see, the board includes a speaker at SP-1/SP+1. The idea is that when a game loads, it will play some wave sounds, completely customizable as they will be read from the SD.

For example a nice "Oyuken!" when the load has finished or whatever you like.

See pictures below!

The microcontroller is an ARM. See here:

http://www.st.com/st-web-ui/static/active/en/resource/technical/document/datasheet/CD00191185.pdf



Tuesday, February 25, 2014

STV Prototypes ready to be assembled

The prototypes are ready to assemble and test! Then comes code for the microcontroller which is still quite in development.

How do you like it? Let me know.

More news coming soon.



Saturday, February 15, 2014

Releasing Fist of the North Star!

Sorry for the luck of Updates. Real Life, work and ST-V are keeping me very busy.

I think I know how to solve the issue of black screen in some games and will get back very soon. Also I have almost ready conversion of driving games.

http://www.mediafire.com/download/wmhz00gxlh6m1zl/FOTNS_Naomi2_Fixed.7z

Enjoy!

Btw. I just got 3 new Taito F3 cartridges....I can't stop thinking how nice would be a Multi-Game cartridge for this system. Probably many things can be "recycled" from STV projects :)

Monday, December 30, 2013

The truth about Atomiswave to Naomi Project

I have heard some rumours that arcademodbios.com (AMB) says that he is the one converting the games and that this is all his work. THIS IS FALSE!

AMB converted the first games, that means the games that had NO PROTECTION, ZERO PROTECTION, LITLLE COMPLEXITY. When he noticed that newer games had lots of protections and were more complex then he didn't like the project so much, but the real reason why he left the project is another one.


To start with, I agreed with him on helping him on the project to make sure it will become a reality. We discussed how to publish the converted games and get some reward for it. We decided to go for donation mode.
I wanted to make sure this project will become a reality and here is shocking news, I agreed on giving him ALL the donations that we achived. All for him. Zero for me. Even with that when he saw that the level of donations was not the one he expected, well, he just quitted and let me alone with this. How do you like it? Obviously he won't get a cent.

It is true that when we started this project, AMB had already done some code that will read the game content from DIMM instead of AW cartridge and will translate JVS Input to Maple Input. The trasnfer routine uses some lame PIO mode that is quite slow and is the reason why some games still lag.
These parts of code were created by him and I'll be using them until I have succesfully converted all games, so I can concentrate on the conversions itself and avoid introducing new bugs. This will be replaced by real DMA transfers, once I finished converting the games as this code is not the best and I had problems with it as it changes too many registers which are later on used.

I have spent hundreds of hours (literally) in this project and  removed a lot of protections related to HW differences between AW and Naomi like:
* Checking for the Content of the BIOS
* Use the BIOS code for calculations.
* Flashing areas of memory that in Naomi aren't there and checking if they are really flashed.
* Trying to read from the programm code again, once the program has been loaded into RAM
* Etc.

The worst of all is that I forwarded him all the contacts of people who wanted to get their CPS 3 BIOS updated with MY Cps3 BIOS (maybe now it's also his Bios :) and when people complained that they don't have the latest ISO, you know what he did, he said he couldn't help and he forwarded them to me!

If he has done all conversions already, I challenge him first of all to prove it and second to release here and before the end of the year Metal Slug 6, KOFNW, KOF XI and all the driving games. I know he won't do it, because it won't bring him any money.

Happy 2014!