Saturday, March 30, 2013

SFIII-3rd Strike Revision A (UPDATE 2)

Using what I learnt from the other two games released I created in less than 24hours a new table...


This is a prerelease so for sure there are some bugs, but for those who want to test it, there you go. I was playing it for 20 minutes and I only made it crash when doing that thing of starting 2p while 1p is entering high score.

Newest ISO here: http://www.mediafire.com/download.php?3nic04twj5b2oq9

Feedback please!

56 comments:

  1. I have the real version, but these are not bug =>
    -Ken neutral grab makoto to win the round crash the game
    -Necro and Ken throwing at the same time theirs SA3 in a double KO situation

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    1. Maybe he can hack the code to fix them in the phoenix version even though they happened in the original. That would be cool.

      I'm still waiting on simms to arrive before I can test anything. Getting all the hardware parts is not fun.

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    2. Maybe at Capcom they also got their tables also incomplete :)

      That can be done, but first things first. Let's fix this one first...

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  2. Excellent work Darksoft. I have very much been looking forward to playing ver A.

    Some early freezes noted:
    *Doing any special as urien. orb, headbutt, knees, tackle....
    *Doing taunt as hugo (also tried 360+k and that froze game too, may be a similar thing to urien)
    *Getting to car bonus stage as ken loaded a black screen with the bonus stage music.

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  3. I'll test a bit when I get home tonight and a lot tomorrow because both of my restaurants are closed for Easter. What are some differences I should look for in Ver A? I don't think I've ever played it. I've heard something about unblockable moves?? Anything else?

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  4. And now that we are talking about revisions, regards from revision 2013... http://2013.revision-party.net/

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    1. That looks amazing! Always wanted to go to a demo party.

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    2. Do you live in Germany, Dark? I would like to visit Germany one day. I've never been outside of USA/Canada. The new revolver I just bought was made in Germany. That doesn't have anything to do with travel, just thought I'd mention it. ;)

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    3. Sounds awesome, have fun! =]

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    4. Thx! check the streaming video at the site. Amiga Intro competition is about to start :)

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    5. @Mitsu, it's Poland...which is not very far.

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    6. Cool. I want to visit Poland one day. My great grandparents came to the USA from Poland. My last name is Walski.

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  5. Some more crashes:
    *doing a tatsumaki with akuma freezes the game and does something crazy to the super art/health bars.
    *Doing specials with Q
    *pressing start while on the "continue?" screen
    *Trying to do HCB+K with Alex (ddt?)
    *Trying to do oro's EX SAII (the huge fireball that takes up three bars)

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  6. Every move of Akuma's freezes the game

    Playing as Ryu, black screen before car crush

    Playing as ken against Alex: Game froze as I did two crouching jabs and Alex did one standing jab.

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  7. Update 1 :
    Locked up durring 5th battle round 1 Akuma Vs. Urien fight (I was 1P Akuma). Akuma had 1/3 health, Urien 2/3, Urien had just struk me with jab. Locked up before I could recover.

    Good news, though, I got to a Judgement Decision at the end of the 4th battle. Worked perfectly.

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  8. I have only been able to play through one game. I played as Akuma. No freezes. And I fought against Urien but did not experience a lock, myself. Maybe I'll let Urien hit me next time. ;)

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  9. Had a quick go tonight, will do further testing tomorrow.

    Seeing the same glitch on the car bonus stage as I've been seeing in revB. I've written up about that in the respective comment thread.

    Also saw freeze when dudley cpu did a standing Fierce against me, couldn't tie it down to anything specific.

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  10. Gill i corner (what I presume is) crouching medium punch locked up game. Looked more like a cpu logic freeze though.

    Good to see the freezes I reported fixed:
    *EX SAII with oro fixed!
    *Q moveset works
    *Urien moveset works
    *Alex DDT works
    *pressing start on continue screen works

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  11. Update 1:
    Super jump backwards to heavy punch seems to freeze the game. Tested this as p2 with elena and yun. Imagine it is with all chars though. Most Strange!

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  12. @Matt,Mitsu,dbs...a new version from RevA and RevB is freshly uploaded. I used new Super-bot which found some more not reencrypted instructions. Hopefully it should work OK now.

    Please provide feedback and thanks for hard testing!

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    1. Getting an error trying to download these actually, "The key you provided for file download was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire."

      I may have been too quick off the mark!

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    2. Indeed! I was replacing the files on mediafire.

      New ones already up in the Summary post.

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    3. I got rev A downloaded but keep getting an error for B. I'll try again later.

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    4. It works OK for me. Can you try again?

      http://www.mediafire.com/?xbr8ad7bqzxj492

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  13. Darksoft, cheers for getting another release up! You're new bot seems to be getting great results.

    Update 2:
    Very stable, did two run throughs, one as p2 with ken, then on ken's ending I started p1 and went the way through with urien, even met Q. Things are looking good for this build, not a single freeze, no cpu crouching medium punch lockups =p

    Super jump backwards Fierce works fine now.
    Unable to lockup the game by jumping off the car, that looks fixed now too. Will give revB another go tomorrow if I have time.

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    1. Great! Please check also new versions of RevB and NG. I prefer not to touch JOJOBA until we call these 3 games final.

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    2. Sounds good. I'm running out of motherboards. I have a working NoCD setup for NG and JOJOBA that I can't use. All of the CD motherboards are being used for testing now. I have motherboards with your Rev A, Rev B, NG, and JOJOBA all loaded. I don't have any more to install different games on. lol.

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    3. LOL! You are the men! 4 Boards testing in parallel...that's cool. Send a picture please.

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    1. Are you getting an error message?

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    3. @Outside of Time, please don't post twice. Posting in one entry is enough.

      Read the TXT provided with the tool.

      Tool v0.4 works if you want to use a battery free cartridge. Use v0.3 to convert to any other system.

      When you make the update process. Is it doing the complete Update up to 100%? If so, are you sure that you have the latest ISO?

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  15. 1. Clean the contacts on the 2I cart really well.
    2. If that doesn't work, try resoldering the black wire to the original spot where the battery was rather than pin 1 of the chip.

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    2. Any pictures? You are sure it is a 2I? There is no fuse but it is possible something else is wrong.

      And a working and dead 2I cart works exactly the same.

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  16. Any chance the ranking screen problem can be debugged? As far as I can tell this is the only problem on both Rev A and B that's stopping the builds from being perfect.

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    1. Yes, that will be fixed and should be quite straight forward. I'm more concerned now about the new bug found by William Lu....Let's try to narrow it down and please guys...feedback!

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  17. Just tried this revision today, using Ryu, got through 4-5 levels just fine. When I selected Hugo level, it froze just as the match started. Thank you again for all the hard work, so glad to be playing this again.

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    1. Definitely Update 2? This is a problem we had for the early updates for Rev B. Sounds like I'm going to have to do some more testing.

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    2. Yeah, I followed the link at the top of this post, so it was update 2. Was playing as Ryu white original costume, player 1

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    3. Done a few runs through with Ryu now against Hugo and seen no freezes =[ I am using Update 2, but I got it when it first became available. I don't know what the current link points to though.

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    4. Hmm, ok, I will re-write (I switched to Ver B since it seemed more stable, but I prefer version A) and see if I can replicate my Hugo freeze. Hopefully it won't happen.

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    5. Tried it again, and on Hugo's level it did not crash! But I know I had to continue once this time as I got defeated by Elena. The time that I played with the crash, I think I might have been undefeated, except for a round or two.

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    6. I have been unable to reproduce this. Tried various things like using the different supers, getting defeated, or not. This is using default settings in the bios.

      Were you using any non standard bio settings on that write perhaps?

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  18. I've tried to replicate it again and it hasn't crashed for me since. I'm using one of Joerg's carts that I purchased from ebay. Japanese region. One hypothesis, the crash possibly could have occurred because it was my first time using darksoft's isos? The CPS3 setup that I had originally had the Asian CD version written on the SIMMS, the Asian cart battery had died. Fortunately or unfortunately, I haven't been able to replicate the Hugo crash again. Just did a playthrough with similar conditions. White suit Ryu, first player, I believe I selected the same levels I did as that first time. Hugo level played fine. The original crash happened right at the "FIGHT" screen for Hugo. So hopefully it might have just been a random circumstance.

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    1. Surely you would have had to write over the simms anyway when you wanted to play on a 2i cart?

      I can't reproduce this. If you have any more ideas on what it might be, or see the crash again yourself, i'll be interested in having another look.

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  19. I noticed people saying they were burning their own versions of ISO's (i.e making a USA version and so forth).

    Has anyone tried making a 990512 Japanese NO-CD version to see if we can remove the disc drive entirely and still boot?

    I guess it would be weird writing the no-cd version from CD..guess this is stupid :$

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  21. :( :(

    I think i may have killed 2 of my simms doing the swap and i have no idea how :/

    Does anybody have some spares?

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