http://www.youtube.com/watch?v=RXQp7ReaD68
VERY IMPORTANT, this will allow you to have a battery free cartridge, but will work only as a SFIII-2nd Impact.
Thursday, March 21, 2013
Monday, March 18, 2013
New SFIII-3rd Strike Revision B ISO (UPDATE 6)
Newest ISOS and decryption table. Includes more fixes learnt thanks to latest bot. This version was tested for several hours and works great.
http://www.mediafire.com/download.php?xbr8ad7bqzxj492
I look forward to your feedback. No new problems have been so far reported on Update 3, so Update for should be even better :)
http://www.mediafire.com/download.php?xbr8ad7bqzxj492
I look forward to your feedback. No new problems have been so far reported on Update 3, so Update for should be even better :)
Thursday, March 7, 2013
SFIII-3rd Strike ISOS for Battery Free cartridges
Do I need to elaborate more??
Go try it!
What you need to do is the following:
A) Download this:
https://mega.co.nz/#!EMlAESAY!L83jNWnisbEMXzNJzXpSt2LfELkw3hkMIVKcVMROfMk
B) Make a REWRITE ALL with CD number 2 (REWRITE CHARACTER probably also works and takes less time but is not confirmed) . When it's done it should start SF3-2nd Impact with corrupted graphics.
C) Remove the SIMM number 5 and put the one in SIMM6 in its place (both should be 128mb size).
D) REWRITE ALL with CD number 1. When it's done it should show SF3-3rd STRIKE with corrupted graphics.
E) Turn the CPS3 off, place on SIMM6 the SIMM that you removed after 1st update
F) Play!
Please comment how it works for you but I believe it's final.
I'm not sure if rewritting with any other game will also erase the content of SIMM6, but to avoid wasting time, remove SIMM6 during any update and put it only if you want to play SF3.3rd Strike.
Cheers.
Go try it!
What you need to do is the following:
A) Download this:
https://mega.co.nz/#!EMlAESAY!L83jNWnisbEMXzNJzXpSt2LfELkw3hkMIVKcVMROfMk
B) Make a REWRITE ALL with CD number 2 (REWRITE CHARACTER probably also works and takes less time but is not confirmed) . When it's done it should start SF3-2nd Impact with corrupted graphics.
C) Remove the SIMM number 5 and put the one in SIMM6 in its place (both should be 128mb size).
D) REWRITE ALL with CD number 1. When it's done it should show SF3-3rd STRIKE with corrupted graphics.
E) Turn the CPS3 off, place on SIMM6 the SIMM that you removed after 1st update
F) Play!
Please comment how it works for you but I believe it's final.
I'm not sure if rewritting with any other game will also erase the content of SIMM6, but to avoid wasting time, remove SIMM6 during any update and put it only if you want to play SF3.3rd Strike.
Cheers.
Thursday, February 21, 2013
It's done!
I could put in many, ways, but the simpliest one is to see the video below:
http://www.youtube.com/watch?v=kihjG2gjDQE&feature=youtu.be
The Isos should be floating around before the end of the month.
http://www.youtube.com/watch?v=kihjG2gjDQE&feature=youtu.be
The Isos should be floating around before the end of the month.
Tuesday, February 19, 2013
Hacking from Dammam
Unfortunately I'm on a business trip and couldn't bring with me the real thing.
I identified together with Joerg Hartenberger, a new set of interrupts not emulated by MAME that happen in the real thing. This is most probably where the error is coming from.
Bottom line, as soon as I can grab my setup back home, I'll test it on the real thing and I'm quite confident it's going to work. If that's the case, before the end of the month all tables for all games can be released...
Stay tuned.
I identified together with Joerg Hartenberger, a new set of interrupts not emulated by MAME that happen in the real thing. This is most probably where the error is coming from.
Bottom line, as soon as I can grab my setup back home, I'll test it on the real thing and I'm quite confident it's going to work. If that's the case, before the end of the month all tables for all games can be released...
Stay tuned.
Sunday, February 10, 2013
The Hartenberger effect
Looking at the title, you may thing I'm talking about a film about secret weapons in the second world war, but no.
I've been regularly discussing with Joerg Hartenberger, a Mame expert and creator of the site: http://www.arcademodbios.com/ with lots of interesting hacks that has been very supportive and has given me many ideas, so I wanted to make sure his support was recognised.
The status of the tables for the tool is the following:
As I mentioned before, I'm able to create an ISO that will change any system with battery free SFIII-2 to any other game and that works great on MAME....but not on the real thing.
In order to locate where the problem was I've been working the last weeks in an interesting approach, which is the following:
I create a hacked version of a game and after updating the SIMMs it will run code from the game ONLY until instruction X where I force it to JUMP to the BIOS to show something on the screen (the Game Update menu for instance). If we can see the BIOS code, it means that my hacked version was able to run code until adress X, so I will go further some more thousands of instruccions and check again with a new CD if the hacked version is able to arrive now to address Y. If it doesn't then I have to look for a new address Z somewhere between X and Y.
This might sound like something that can be sorted out with 2-3 tries, but the reality is that after 20 tries (and 20 CDs burnt) I have managed to narrow it down to only 4000 instructions executed.
This is now much easier to read and handle (vs a 500Mb file created with an execution dump). You can get an idea of the process by starting mame in debugging mode ( -debug )and type in any moment the command "trace", the game will run about 20-30 times slower than usual and will generate a file of hundreds of Mb.
I'm analysing the code and I hope to have some conclusions soon, but as I travel very frequently it might still take some weeks as I can't take my MAK and CPS3 real board with me :((.
Stay tuned for more :)
I've been regularly discussing with Joerg Hartenberger, a Mame expert and creator of the site: http://www.arcademodbios.com/ with lots of interesting hacks that has been very supportive and has given me many ideas, so I wanted to make sure his support was recognised.
The status of the tables for the tool is the following:
As I mentioned before, I'm able to create an ISO that will change any system with battery free SFIII-2 to any other game and that works great on MAME....but not on the real thing.
In order to locate where the problem was I've been working the last weeks in an interesting approach, which is the following:
I create a hacked version of a game and after updating the SIMMs it will run code from the game ONLY until instruction X where I force it to JUMP to the BIOS to show something on the screen (the Game Update menu for instance). If we can see the BIOS code, it means that my hacked version was able to run code until adress X, so I will go further some more thousands of instruccions and check again with a new CD if the hacked version is able to arrive now to address Y. If it doesn't then I have to look for a new address Z somewhere between X and Y.
This might sound like something that can be sorted out with 2-3 tries, but the reality is that after 20 tries (and 20 CDs burnt) I have managed to narrow it down to only 4000 instructions executed.
This is now much easier to read and handle (vs a 500Mb file created with an execution dump). You can get an idea of the process by starting mame in debugging mode ( -debug )and type in any moment the command "trace", the game will run about 20-30 times slower than usual and will generate a file of hundreds of Mb.
I'm analysing the code and I hope to have some conclusions soon, but as I travel very frequently it might still take some weeks as I can't take my MAK and CPS3 real board with me :((.
Stay tuned for more :)
Wednesday, December 12, 2012
CPS3 converting tool v0.4
Hello,
I'm releasing the newest version of the tool so everyone can already have it. Don't get too excited, it doesn't contain any tables yet.
I have ready the SF3-NG table that works great on MAME but for some reason not in the real thing. As soon as I sort this out, I'll release it.
Stay tuned for more.
http://netload.in/dateiiXLtCUuBJv/cps3_iso_converter_v0.4.rar.htm
I'm releasing the newest version of the tool so everyone can already have it. Don't get too excited, it doesn't contain any tables yet.
I have ready the SF3-NG table that works great on MAME but for some reason not in the real thing. As soon as I sort this out, I'll release it.
Stay tuned for more.
http://netload.in/dateiiXLtCUuBJv/cps3_iso_converter_v0.4.rar.htm
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